Stop Signal
Go/No-Go Test
Tap on GREEN (GO). Do nothing on RED (STOP).
Go/No-Go Test
Tap on GREEN (GO). Do nothing on RED (STOP).
Stop Signal is built on the Go/No-Go paradigm, a standard measure of response inhibition — your ability to hold back an action you are primed to make. Most stimuli say “go”, so you build up a habit of responding; the occasional “stop” signal forces you to cancel that response at the last moment. It is used widely in psychology and neuroscience research on impulse control and attention.
Cognitive domain: Executive Control
A signal flashes in the center: a green GO means tap as fast as you can; a red STOP means do nothing and wait it out. Each signal is shown briefly before the next. Getting a STOP right means successfully NOT tapping — the hard part, because most signals are GO.
You play a fixed set of 30 signals; your score is how many you handle correctly — tapping the GOs and holding on the STOPs. On the MindSprint scale, a near-perfect run maps to the top. Tapping a STOP (a false alarm) and missing a GO both simply fail to score, so accuracy on the rare STOPs is what separates a good run.