Aim Trainer
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The aim trainer measures pointing speed and accuracy — how quickly you can move the cursor to a target and click it. It combines fine motor control with hand–eye coordination, the core skill in shooter games and any precise cursor work.
Cognitive domain: Motor Precision
Targets appear one at a time; hit each as fast as you can. Your result is the average time per target across the whole round, so both speed and steady accuracy count.
MindSprint measures your average milliseconds per target, lower is better — roughly 1000 ms per hit sits at the low end and about 350 ms at the top. Speed and accuracy trade off: rushing causes misses, and a miss costs far more time than it saves.